#2, z afrlmeMonday, 25. April 2016, 22:44 hodinky 9 years ago
According to the data structure, none of the particle stuff is scriptable. You can try scripting "ParticlePosX" & "ParticlePosY", but I can't say whether or not they will do anything.
As for assigning a particle effect to a character... nope it's not possible to my knowledge, but having said that, let's consider that what I said above is actually possible then you would probably be able to update the position of the particle to the characters position by querying the characters position inside of a loop & then updating the particle position to that of the character - plus or minus an offset value.