Bugfix update 5.3 1237 released

  • #1, z SimonSMonday, 08. January, 13:00 hodinky 9 months ago
    - Monospace fonts space is too small
    - Game settings can be smaller width (up to 1500px)
    - Wrong translations in game settings
    - RTF export now hides tags
    - Dialog text doesn't change
    - Crashes with dialogs
    - Text options with autolinebreak are misaligned
    - Font shadow missing
    - Scaledown produces borders
    - Flip tiles in tmx files missing
    - tmx files are not showing in game
    - Text component is missing in editor
    - Zoom step size can not be edited

    Kapitán

    1582 Posts


  • #2, z carterMonday, 08. January, 16:27 hodinky 9 months ago
    - Monospace fonts space is too small
    - Game settings can be smaller width (up to 1500px)
    - Wrong translations in game settings
    - RTF export now hides tags
    - Dialog text doesn't change
    - Crashes with dialogs
    - Text options with autolinebreak are misaligned
    - Font shadow missing
    - Scaledown produces borders
    - Flip tiles in tmx files missing
    - tmx files are not showing in game
    - Text component is missing in editor
    - Zoom step size can not be edited

    Woo! Thanks folks!

    Bažant

    9 Posts

  • #3, z eric-w-Monday, 08. January, 16:40 hodinky 9 months ago
    Noice! grin

    Bažant

    16 Posts

  • #4, z benjaminMonday, 08. January, 18:24 hodinky 9 months ago
    - Crashes with dialogs is not fixed tested with ChaosInTheCannibalVillage-Editable crashed instantly at a dialog line

    Bažant

    5 Posts

  • #5, z SimonSMonday, 08. January, 18:59 hodinky 9 months ago
    Okay, I missed one, gonna rebuild that tomorrow.

    Kapitán

    1582 Posts

  • #6, z carterTuesday, 09. January, 03:58 hodinky 9 months ago
    Okay, I missed one, gonna rebuild that tomorrow.

    Also worth noting that publishing to HTML5 in this version, narration text and UI text is appearing all black rather than using the font color. It may be related to the <f wiggle> animation tag as I'm using that a lot.

    Bažant

    9 Posts

  • #7, z afrlmeWednesday, 10. January, 13:53 hodinky 9 months ago
    HTML5 builds have the least amount of support when it comes to features, so it's possible that the new text effects aren't valid for it. I haven't tested it & Simon hasn't mentioned anything about it. Do they display correctly without the text effect tags?

    Imperátor

    7285 Posts

  • #8, z benjaminWednesday, 10. January, 17:10 hodinky 9 months ago
    dialog system still buggy and crashed every game.

    Bažant

    5 Posts

  • #9, z carterWednesday, 10. January, 19:45 hodinky 9 months ago
    HTML5 builds have the least amount of support when it comes to features, so it's possible that the new text effects aren't valid for it. I haven't tested it & Simon hasn't mentioned anything about it. Do they display correctly without the text effect tags?
    That's too bad because HTML5 is the most accessible way to distribute games to the widest audience. And no, it appears that the text is jumbled and black regardless of the presence of the wiggle tag, though it's worth noting that none of the text does wiggle anyway. It also seems to leak over into other text, like a piece of dialog might be missing but then that missing portion of text replaces the cursor tooltip or some other piece of text.

    Bažant

    9 Posts

  • #10, z benjaminWednesday, 10. January, 20:18 hodinky 9 months ago
    Thank you for the update now it looks like everything works fine Thank you so much !
    best update since 2 weeks

    Bažant

    5 Posts

  • #11, z SimonSWednesday, 10. January, 21:53 hodinky 9 months ago
    Just the changelog of the bugfix update 2 1238:

    - Dialog crashes with bitmap fonts resolved
    - Condition symbols are misaligned in high dpi
    - Arabic text effects are now partly working

    I'll look into the html5 problems later. It's really not a great platform to work on because you can't make any assumptions about the hardware and many devices are low-end.

    Kapitán

    1582 Posts

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