Speaker text

  • #1, z NigecSaturday, 20. July 2013, 11:55 hodinky 12 years ago
    Is there a way to show background speaker text indefinitely?

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  • #2, z afrlmeSaturday, 20. July 2013, 13:14 hodinky 12 years ago
    set a higher pause rate?
    only problem is that you can't cancel background text which is why it's background text...
    it ignores the skip text inputs & action parts.

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  • #3, z NigecSaturday, 20. July 2013, 17:30 hodinky 12 years ago
    I'm trying options, using images downgrades a little, with it being 3D the text is a texture map so you lose a bit of definition and gets a little worse during run time, I have a decent font sheet that I can get to blend so it looks right and a lot less hassle if I can control it, I'll have a play an see if I can get what I need

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  • #4, z afrlmeSaturday, 20. July 2013, 17:45 hodinky 12 years ago
    there's displayed text under miscellaneous besides the character displayed text options....
    you can position the narration text wherever you like too.

    gets worse how?

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  • #5, z NigecSaturday, 20. July 2013, 20:37 hodinky 12 years ago
    The text works but doesn't want to go away when needed lol

    In regards to the images, I probably just need to feck about a bit more with it, it does look a lot more natural compared to VS text

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