1) When creating a load/save menu: the icon "Create and edit save-game areas" allows me
to CREATE areas for saving/loading, sure, but how about removing or editing them?
2) The mapping between save-game areas and the indices of savegame-files seems NOT to
be specifically stored in the ved-file. I have skimmed the XML-code and the only
reference to the save-game areas specifies their placement on screen and nothing else.
Could someone clarify exactly how the mapping is managed?
The handling of save/load
seems an essential part of most games, so I can't really understand why the mechanics
of how it works is not covered by tutorials in a more in-depth manner. Sorry for whining,
but this is frustrating. The player clicking one savegame-area and thereby making a
savegame appear in ANOTHER savegame-area (corresponding to the first available slot)
is an example of poor mapping.
3) What workflow do you people use that removes/alleviates these problems?
4) I have three savgame-areas in my Save/load-menu. Only the first two areas seem to
work, the third one doesn't respond when the player left-clicks it. It is set up like the
other ones, though. What could be the reason for this?