@AFRLme,
continuing with your last suggestions of optimizing the images, there is an aspect that has been confusing me:
I've read @
Marvel mentioning that the engine
automatically trims the transparent space around images when the game is being exported so there is no need to do that yourself. This apparently is very handy since you don't have to manually offset all the assets inside the VS Editor - you export everything to the scene size and upon import everything appears in place.
If I read correctly in a few threads, you are of a different approach - you are in favor of trimming/cropping your graphical assets before importing them inside VS.
If what @Marvel says is still valid for the current version, why would someone trim the fat manually?
Thanks again!