actionparts bug? display text on attached animation frame sometimes kills the animation

  • #1, z F_KalWednesday, 12. April 2017, 02:18 hodinky 8 years ago
    If I attach a displaytext actionpart (with display as background text checked) on a frame of some character animation that is set to loop N-times, it terminates the animation prematurely (after the first iteration).

    Is this something that is known and can be worked around or is it something that only I have stumbled on?

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  • #2, z afrlmeWednesday, 12. April 2017, 02:49 hodinky 8 years ago
    If I attach a displaytext actionpart (with display as background text checked) on a frame of some character animation that is set to loop N-times, it terminates the animation prematurely (after the first iteration).

    Is this something that is known and can be worked around or is it something
    Display text will automatically trigger the talking animation of the character you specify. Background text option just means it can't be skipped & won't automatically force a cutscene event until the player left clicks or the specified time in the p tag (if you created one) is reached.

    If you don't want to trigger a characters talk animation then use "display narration text" or "display object text" under the miscellaneous action parts section instead. Display object text needs to be linked to a scene object & also needs to be manually killed with another action part. Narration text works the same way as display text except you can specify the font & position on the current scene that the text should be placed.

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  • #3, z F_KalWednesday, 12. April 2017, 04:29 hodinky 8 years ago
    argh! Silly me! That truly makes sense!
    I'll rework it tomorrow using narration text instead of (character) text~~

    Thanks AFRLme, you are amazing!

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  • #4, z afrlmeWednesday, 12. April 2017, 12:52 hodinky 8 years ago
    argh! Silly me! That truly makes sense!
    I'll rework it tomorrow using narration text instead of (character) text~~

    Thanks AFRLme, you are amazing!

    haha, if you say so mate! & no problem. wink

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