Thank you for your hard Work. Unfortunately, I have pretty quickly stumbled upon a few Problems. I wonder how many more there may be if I dig a little longer.
INGAME:
When I start up my Game, I first see my Verb-Coin-Interface on a black Screen. Then I see the Scene fade in from black, but the Scene is rendered bigger than my Window (which is smaller than the original Size of the Game), and the Verbcoin is still visible. Then the Scene once again fades in from black, now at the right Size corresponding with the Window-Size, and the Verbcoin is finally invisible.
Why is this suddenly happening? It never happened like this before. (Obviously, the Scene should fade from black only once at the Start, and at the right Size right away, and the initially invisible Verbcoin should initially be invisible. All of that worked fine before.)
My custom made Shaders don't work properly in this Version:
- My Day-Night-Shader does not show up at all -- just a simple Shader changing the Screen-Color.
- Another simple Shader I applied to a River-Object to make it wavely distort does not work either, no Shader visible.
- Another Shader with changing Screen-Colors does at Least show, but it doesn't work like it should -- but it is also connected to the Day-Night-Shader, so maybe the one Shader's Lack of Functioning affects the other's.
At Least I am no longer plagued by the most massive Stuttering when switching Outfits for Walking and Running, so that's a Plus.
IN THE EDITOR:
I tried to change the Startingpoint-Object for my Main Character. But when the List to choose from opened, it was so unreasonably big, it was bigger than my Screen, bigger than the Editor, I could not move that List around, and the Buttons to say "Okay" or whatever where not onscreen, and thusly unclickable, and thusly I was unable to change the Startingpoint-Object. (Gladly I could still escape the List by pressing [ESC] or this would have been a Case for the Task-Manager...)
And then there are Things like what I would have shown in a Screenshot, but Paupasia already that -- I have the same Resolution, and exactly the same Problem.
Frankly, I never understood why the Project-Settings are wasting so much Space, all these Options could just as well be presented with less Space -- it, after all, a rather crammed Part of the Editor, and cannot afford to waste Space. But what I really would have considered great would be the Possibility to zoom in or out of such a Menu, like I can in Blender (but I guess that is not a common Gimmick -- still, it's so useful).