I'd like to understand how you can handle the views for the basic animations, for example when the character takes an object or talk to a guy or start another animation.
Let say I have the basics views of the walking: front, 3/4 front, 3/4 back, side and back views. If my character is walking to the left with the side view and have to take an object, how can i tell the program to auto switch the "taking" views depending from the direction i'm going. Sorry if it's a bit confusing but I think you know what i'm talking about.
In AGS i made a 320x240 pixel game so the views were not so important, but with bigger res it makes difference.
I've seen how I can import my views and animations for different actions but how to auto set this up? Thanks