Change character animation indexhope someone can help =)
Changes the animation index of a character (default is 0 when the game is started). This index is used for talk-, random- and stand-animations. If more than 1 animation exists for a direction then this index decides which animation is shown.
Example: A character has 8 talk animations, 2 for each direction (0, 90, 180, 270 degrees). If the index is 0 then the first of the two animations (for a direction) is shown. If the index is 1 then the second animation is shown.
With this index it is possible to have different animations (e.g. talking friendly / neutral / angry) without changing the complete outfit.
could it be that it has something to do with missing animations for other directions?I've had issues with using character animation index myself as well. It works, but not always. Maybe buggy?i made now 2x right and 2x left (mirrored). The animations for right work now. the animations for left not. Seems like "the last animations" in the list have this problem... (bug?)