Changing object name

  • #1, z UraalTuesday, 07. May 2013, 13:37 hodinky 12 years ago
    As my adventure game project advances, I've encountered a problem with object names. Currently every time cursor hovers over an item (lets say barrel) it will display word "barrel". However if for instance I would like to pick up the barrel and make it's graphic disappear, the text doesn't disappear however.

    Is there a way to change text into "nothing" or removing the item all together after it has been picked? Or em I limited to use object text only on such things that I know will persist no matter what player does?

    ps. can we have English texts of website links and forum UI? smile

    Bažant

    93 Posts


  • #2, z afrlmeTuesday, 07. May 2013, 13:55 hodinky 12 years ago
    the text shouldn't display if you have a condition on the object properties so that it is only active if the condition equals true or false depending on whether you ticked negate or not.

    what's the p.s about: english texts of website links & forum ui?

    you can change forum into english ...
    see downwards arrow near search box on main menu > second link down > scroll down to bottom & select forum language from dropdown menu ...
    currently text seems to be missing from that section for some reason > save button is the little square at bottom right.

    Imperátor

    7285 Posts

  • #3, z UraalTuesday, 07. May 2013, 13:58 hodinky 12 years ago
    the text shouldn't display if you have a condition on the object properties so that it is only active if the condition equals true or false depending on whether you ticked negate or not.

    what's the p.s about: english texts of website links & forum ui?

    you can change forum into english ...
    see downwards arrow near search box on main menu > second link down > scroll down to bottom & select forum language from dropdown menu ...
    currently text seems to be missing from that section for some reason > save button is the little square at bottom right.


    Oh thank god, found how to change into English smile. Thanks a lot.

    Okay so I can make the text disappear like that, but what about changing it? Sometimes same area has very different content after interacting, is there way to just change the text?

    Bažant

    93 Posts

  • #4, z afrlmeTuesday, 07. May 2013, 14:40 hodinky 12 years ago
    erm yeah with Lua but it doesn't get saved into the database.
    simplest solution just create a new object area that uses opposite condition value of the original object area.

    Imperátor

    7285 Posts

  • #5, z UraalTuesday, 07. May 2013, 15:02 hodinky 12 years ago
    erm yeah with Lua but it doesn't get saved into the database.
    simplest solution just create a new object area that uses opposite condition value of the original object area.


    No I didn't mean... oh wait, that's actually genius o_O. Thanks once again smile

    Bažant

    93 Posts

  • #6, z afrlmeTuesday, 07. May 2013, 15:31 hodinky 12 years ago
    haha, it's plain old fashioned logical thinking mate wink

    Imperátor

    7285 Posts