Working on my first scene with an animated character, a background image, and some way borders -- all working fine.
Now I would like to be able to scale the character smaller as they move into the background. Is Visionaire-Studio able to handle this perspective change realistically?
Realistic meaning that a "deep" background such as a large football field would take a long time for the character to walk across or through.
Example:
If the character is in the background at the top of the grid, and walks along the red line can it take 3 times as long as walking along the front 1 screen red line?
Or can VS only change the size of the sprite, and not the perspective in the scene?