Ahh, Lassie AS!, I remember it fondly, I did some icon designs for greg the creator of LassieAS back in the day when he was hoping to release a new version, just before the whole apple killing flash episode!
Something Fowl Afoot, the game I'm currently trying to finish actually started as a Lassie AS project, thankfully all of the art assets are in adobeFlash, so it was great moving over to VS when LassieAS wasnt continued.
Sebastian, this sounds like an excellent idea! I'm a reasonably nifty programmer: C# for unity, AS3 for flash back in the day and a bit of JS here and there, but I've really, really struggled to do anything meaningful (or that i truly understood) with lua in VS. It always seemed hit and miss?
None of the available documentation has managed to get it into my thick skull how the data table structure works, and as there's no code/class completion I find it really heard to learn VS lua coding on the job.
If anyone had the time I'd love a worked example of accessing a characters condition list, and then during a for loop creating a string for each condition and an output text object dynamically to display each one, and position them on the current scene in a grid.
This would hopefully help me to understand some key fundamentals. I imagine alot of the stuff I struggle with (epscially a custom autosave interface) would be relatively simple if I had a better command of lua and the VS data structure.