Hi
I don't know if this is a bug or it works as intended.
I have a cutscene,
where a dragon roar, the character pauses for 500ms,
then runs away.
My issue is that, if the player clicks with the mouse during the pause,
the character could move.
This happens with the "Begin Cutscene"...
But it also happens with Hide cursor...
What am I doing wrong?
If the pause/hide cursor in a cutscene let's the player move around, what could be an alternatve solution?
This issue is also a problem in "At beginning of the scene" Action:
since the player is fading to a new scene, I added a "pause for 300ms" as
first action of "At beginning of the scene".
Then I set a "Begin Cutscene" as Simon suggested me.
The problem is: if a player clicks on a door or something, the action is performed,
and the characters is now, for example, in another location, then the cutscene
triggers and appears in the new location.
Any help?
Thanks