#4, von andiliddellSonntag, 13. März 2016, 00:57 Uhr vor 9 Jahren
The Adobe caslon font I was using displayed with each letter slightly off vertically, making them all look a bit drunk and jumbled.
I've changed to Franklin demi cond font to check if its just that one, and now I'm getting a crash again. Log file says this:
23:52:20: Engine Version: 4.2.5 (Build 1185 from Build date: Nov 24 2015)
23:52:20: Time needed for preloading game: 12 msec
23:52:20: Initializing graphics interface. Surface size: 1024x768, render size: 1024x768
23:52:20: Using Framebuffer with texture.
23:52:20: red, green, blue, alpha, depth size: <0, 0, 0, 0, 0>, doublebuffer <0>, accelerated <1>
23:52:20: Serialization finished. Needed time: 27 ms
23:52:20: SetupParents finished. Needed time: 1 ms
23:52:20: SortLinks finished. Needed time: 0 ms
23:52:20: Interfaces loaded. Needed time: 2 ms
23:52:20: CharacterAction: start game script run!
23:52:20: Scripts loaded. Needed time: 1 ms
23:52:20: Time needed for loading game: 174 msec
23:52:22: Warning: Illegal polygon border for object '01_Beach_night: area_distant island' (id: 21)
23:52:28: log: 0(13) : warning C7563: assignment to uniform color
0(13) : warning C7563: assignment to uniform color
23:52:28: log: Fragment info
-------------
0(13) : warning C7563: assignment to uniform color
0(13) : warning C7563: assignment to uniform color
0(13) : warning C7563: assignment to uniform color
0(13) : warning C7563: assignment to uniform color
0(13) : warning C7563: assignment to uniform color
23:52:36: Error: can't open file '' (error 0: the operation completed successfully.)
23:52:36: Error: Could not open file ''
23:52:36: Error: Accessing buffer of memory file but buffer does not exist
No idea what is going wrong now? what's that assignment to uniform colour business?