Hi,
ok this might be a rather stupid question, but is there a simple way in LUA to read the display offset of a scene compared to the size of the background ?
Example:
I have a scene background image of 4900x720 pixel and I use a 1280x720 resolution for my game, so obviously the scene is scrolling left and right while walking through it.
So for example if I walked like 1000 pixels to the right, how can I read out via LUA that the scene is currently displaying the background between 1000 and 2280 ?
Unfortunately I cannot find anything about the scene position in the data structure help at the Visionaire Studio wiki.
So maybe some of guys have a Idea how to solve that