Hide Cursor - begin cutscene - hide all interfaces

  • #1, von andiliddellMittwoch, 23. März 2016, 01:28 Uhr vor 9 Jahren
    I'm starting a cutscene, hiding the cursor and hiding all interfaces, but I can definitely see all of these.. what gives?

    Is there a combo of these that causes a bug?

    I need to totally hide the cursor, the inventory, the ui and the ability for the user to click RMB to popup the inventory or click on anything in the scene whilst the cutscene plays, how do other users do this?

    Again I'm sure this has never been a problem in earlier builds?

    Thanks in advance

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  • #2, von afrlmeMittwoch, 23. März 2016, 11:24 Uhr vor 9 Jahren
    Use either start cut-scene or hide cursor only.

    Cut-scene one should automatically hide the cursor & any interfaces that you haven't ticked always visible in their properties tab & will be skippable via the ESC key.

    Hide cursor will not automatically hide interfaces, but will not automatically hide interfaces. Also it will kill all key input interactions (keyboard, mouse & gamepad) which means that anything you wrap in them can't be skipped although I believe active text can still be skipped via the left mouse button if you enabled the skip text option in the main game properties tab for your game.

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