local lpos = game.CurrentCharacter.CharacterDialogSprite:getPosition()
print ("Sprite Pos: ", lpos.x,",",lpos.y)
local lsize = game.CurrentCharacter.CharacterDialogSprite:getSize()
print ("Sprite Size: ", lsize.x,",",lsize.y)
local lpath = game.CurrentCharacter.CharacterDialogSprite:getPath()
print ("Sprite Path:",lpath)
print ("Sprite Obj B: ", game.CurrentCharacter.CharacterDialogSprite )
lpos.x = 0
lpos.y = 100
game.CurrentCharacter.CharacterDialogSprite = { path = lpath , width = 0 , height = 0 , pos = lpos }
print ("Sprite Obj A: ", game.CurrentCharacter.CharacterDialogSprite )