I didn't realized when i saw Glenfx's post that it's the Glenfx
I was starting on your tutorials about two years back mate.
Hahaha yeah it's me. I'm always looking at the forums but hardly post anymore, it's been years since I used visionaire though I still remember most of it. I basically started using Unity since I wanted to make a full 3D adventure like telltale's Sam & Max but I have been very undecided on the engine lately since it has it's pros and cons.
But since i'm helping someone build his game it made me want to use visionaire again so I will be making a remake of a tiny portion of an old adventure game in visionaire soon and see how it goes, so I may post here more in the future hehe.
AFRLme
, thanks a lot for the help man, it works now, I didn't create the interface so I literally didn't know how it worked (never done a coin menu before), I was adding the "clear saved object" but at the end of the tree so it tried to activate on the other scene and that was why it didn't work, I guess since the object was no longer present in the scene it didn't know how to clear it.
But I placed it at the beginning and it did work this time.
Sebastian.204
, I'm using V4.2.5 build 1185, If I moved the mouse out of the object before the transition took place, the name tag cleared, but if I left it over the object it's name got stucked in the other scene, but it's fixed now with the clear object action at the beginning of the object's action tree.