Release date for 4.3?

  • #170, von LebosteinSamstag, 17. Dezember 2016, 19:59 Uhr vor 8 Jahren
    The toolbar is placed at the top now. This way we can save some place.
    If you have a widescreen, then it seems better to avoid all horizontal bars, toolbars and so on. Using vertical toolbars is profitable in some cases I think.

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  • #171, von sebastianSamstag, 17. Dezember 2016, 20:04 Uhr vor 8 Jahren
    The toolbar is placed at the top now. This way we can save some place.
    If you have a widescreen, then it seems better to avoid all horizontal bars, toolbars and so on. Using vertical toolbars is profitable in some cases I think.
    they have this horizontal bar anyway... so why not using it?  smile 

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  • #172, von AkcayKaraazmakSamstag, 17. Dezember 2016, 22:35 Uhr vor 8 Jahren
    There will be also a simple way to work with Steam achievements in this new release?

    Hmm? As far as I know you just need to include the dll thing & then use the steam functions listed on the wiki to check & update steam achievements. It doesn't seem all that complicated, but maybe we could sort out a step by step guide at some point unless someone that's already released a game on Steam already that contains achievements would like to provide a quick summary of what they had to do?

    https://wiki.visionaire-tracker.net/wiki/GetGameClientAchiev...
    https://wiki.visionaire-tracker.net/wiki/GetGameClientStat
    https://wiki.visionaire-tracker.net/wiki/SetGameClientStat
    https://wiki.visionaire-tracker.net/wiki/SetGameClientAchiev...
    A step by step guide will be great mate if someone could do it. My game will be on steam store before summer and have many steam achievements and I realy dont know how to do itsmile

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  • #173, von afrlmeSonntag, 18. Dezember 2016, 00:14 Uhr vor 8 Jahren
    I can only think of 2 people on here that have released games with achievements (besides Daedalic) & that would be Joemcr & Chris (STASIS). Maybe Joe might be able to help you if you send him a message. Failing that I'm sure SimonS will be able to provide you with a step by step when he gets a minute. I've not had to deal with Steam stuff myself yet, so I'm afraid I can't be any more helpful at the minute.

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  • #174, von sebastianSonntag, 18. Dezember 2016, 00:22 Uhr vor 8 Jahren
    seems that VS will directly release version 5 if I interpret the news for Oak Island correctly... 

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  • #175, von afrlmeSonntag, 18. Dezember 2016, 01:48 Uhr vor 8 Jahren
    seems that VS will directly release version 5 if I interpret the news for Oak Island correctly... 
    It says it should be free for 4.x license holders, so I guess it doesn't really matter if it's version 4.3 or 5.0. It's been just over a year now since 4.2.5 was released - long time. I just hope that smaller bug updates are focused on after the release rather than new features first as it would be the smarter play.

    Let's hope they can find some additional devs to help take the workload off of Simon's plate too as he's probably starting to feel like one of those Stretch Armstrong dolls. grin

    http://mummyslittlestars.com/wp-content/uploads/2016/08/stretch-armstrong-2.jpg

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  • #176, von sebastianSonntag, 18. Dezember 2016, 19:40 Uhr vor 8 Jahren
    yeah =) 

    Lets see and wait when the officially announce it here besides the OI Kickstarter post.

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  • #177, von marvelSonntag, 18. Dezember 2016, 20:45 Uhr vor 8 Jahren
    Yes, it's Visionaire Studio 5, because of all the essential changes we've made. I think it makes sense to start with a "fresh" new version number.

    And yes, more regular and maybe automatic updates are what we are heading for. smile

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  • #178, von TinTinMontag, 19. Dezember 2016, 15:24 Uhr vor 8 Jahren
    4 questions :

    1) Does HTML5 port supported WebGL too ?

    2) VS 4 projects is compatible with VS 5 ?

    3) Is Lua script editor intelligent auto complete as typing ?

    4) Is any hope for release before christmas ?  (or maybe beta vrsion)

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  • #179, von afrlmeMontag, 19. Dezember 2016, 16:26 Uhr vor 8 Jahren
    1. no idea.

    2. all updates are always back compatible with older ved files.

    3. Simon told me a little while ago that auto-complete won't be in the update - it's a feature I really want as well as it's something I use a lot when I write Lua scripts &/or make edits to webpages.

    4. who knows? grin

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  • #180, von LebosteinMontag, 19. Dezember 2016, 21:34 Uhr vor 8 Jahren
    I hope simple things like syntax highlighting and a changeable font is possible now. I use monospace fonts usually for programming tasks....

    PS: I believe the Scintilla-Gadget supports Autocompletion:
    http://www.scintilla.org/ScintillaDoc.html#Autocompletion
    https://de.wikipedia.org/wiki/Scintilla_(Software)

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