local obj = game:getLink(VGameCurrentObject)
if not obj:isEmpty() then
local text
if obj:getId().tableId == eObjects then
text = obj:getLink(VObjectName)
elseif obj:getId().tableId == eCharacters then
text = obj:getLink(VCharacterName)
end
if not text:isEmpty() then
local texts = text:getLinks(VTextAll)
for i=1,table.maxn(texts) do
local name = texts:getStr(VTextLanguageText)
local lang = texts:getLink(VTextLanguageLanguage)
if lang:getName() == 'Deutsch' then
print('german name: ' .. name)
elseif lang:getName() == 'English' then
print('english name: ' .. name)
end
end
end
end
local obj = game:getLink(VGameCurrentObject)
if not obj:isEmpty() then
local text
if obj:getId().tableId == eObjects then
text = obj:getLink(VObjectName)
elseif obj:getId().tableId == eCharacters then
text = obj:getLink(VCharacterName)
end
if not text:isEmpty() then
local texts = text:getLinks(VTextAll)
for i=1,table.maxn(texts) do
local text = texts[i]
local name = text:getStr(VTextLanguageText)
local lang = text:getLink(VTextLanguageLanguage)
if lang:getName() == 'Deutsch' then
print('german name: ' .. name)
elseif lang:getName() == 'English' then
print('english name: ' .. name)
end
end
end
end