@Nigec
Yes the most important thing about an adventure is the story.
To use lights and shodows and all that stuff is just to get a player involved into the story.
You could have the greates graphic, but if the story is boring nobody would like it.
Finding a mix out of this and telling a mabybe crazy, nice or serious story player can laugh, fear or feel with the charakters is the biggest part of this.
@AFRLme
Use more outfits is a nice idea. But like you said it would end up to big. You still have to look to the playability on normal computers. For a few scenes i guess it would work out. But the plan is to use lights in very many scenes in different ways. So if even if you will use only half of about 70 scenes the amout of outfits would be crazy.
There are also places like an casino with also slot machines, so there will be lots of lights. You would need maybe 10 different outfits with a minimum of 8 directions and 8 animation each ... 640 outfits for 1 scene and this only to walk trough it
,and to load and unload all this outfits would be insane.
But so far i can say it seems like it really works.
I like the light map, simple to use and looks at some points right now really good.
For example walking trough a shadow from a lamp. This isnt a great thing but this are this little things you can use to make the game look much better and more realistic.
So are the lights at the pictures, i figured out if you just make it in front of them a little darker the effect dosent looks to bad, but i am still testing