I think the last time I did it I make a condition to show the animation then set it to false on the last frame to hide it again and replace it with a static image
Great to see you here! I was one of the testers on your 4 game I think it was
there are no action parts available to close/start the item animation but I believe we could use Lua to control it...
we could run a check on mouse over to determine the items name & store it into a variable which we can use to control the animation.
we can't stop the animation exactly as it won't let us restart it... but we can force the animation frame amount... hmm!
I think I can write up a script to do what you are wanting, but I need to think about it a bit first...