How to realize best my puzzle:

  • #1, z mulewaTuesday, 18. January 2022, 00:09 hodinky 2 years ago
    Hello,
    i want to make a puzzle that i have named Dialog-Scrabble,
    The Puzzle i will use 2 times in the Game 1st:"Chinese(Mandarin)-Dialog" 2nd Geman-Gender-Dialog.
    The Idea is i will have a Table or Plate (Birdview)with Scrabblestones
        - 1st.(Chinese Words)  - 2nd(Word-BuildingBlocks)
    In the Screen-bottom will be a place (Build-sentence-Area) to use the scrabblestones to build an sentence.

    I have 2 Ideas in mind how to realize it. But not sure if it is technically possible,
    and perhaps ther is an better way.

    1st and 2nd Idea: 
    The Table with the scrabblestones should be an special inventary Every Scrabblestone is one Slot.
    With beginning of the Scrabblepuzzle, i will change the inventory to this special.
    Perhaps also an change of a virtual character is needed, to avoid that i first remove all player-items and fill up with scrabblestones.
    I think with changing the character this I can avoid, and preload all scrabblestones in the initial phase.
    The Items can be dropped
    Of corse the character should be invisible in this puzzle-game.

    1st Idea:
    this would be the easiest way to implement but not sure if it is possible to implement
    The  The Build-Sentence-Area is an 2nd Inventory and you can drop from one to the other Inventory,
    This would be very easy because in this case after the Player set the OK Button i only have to check the Inventoryslots and compare with the Solution.
    But i am not sure if it is possible to use 2 Inventorys at the same time somehow.

    2nd solution is a bit simular
    I will have one Object with background and object-Area where you can drop your items (Scrabble-stones)
    than i will have several Objects (Fields)without object-area but with animationpictures for every scrabblestone.
    Than i will have for every Field one numeric Variable and a variable for counting stonelength
    with dropping a stone the stonelength=+1 and the stone has a script to set the specific (Field) to the used animation picture, the number will than also stored in the numeric field variable.
    At the end i have to compare the numeric fieldvariables with the solution.

    See also picture


    Oh my god such long text i hope it is understandable.

    What do you mean?

    Bažant

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