Hey all, struggling noob that has bitten off more than he can chew here!
What is the easiest way to set up an interface where a player can "call" other characters at any time, and would this sort of thing be easy to do? Would i need to code in Lua, or can i acheive this using VS' editor?
Heres how i was hoping to run it:
- Always-on interface on screen.
- The player can click the icon and bring up a table of NPC characters.
- Depending on the scene/conditions etc. selecting one those characters will show up on screen (being called) as avatars with which you can access dialogue you wouldn't when you are in a scene with them.
The idea is that the character is on "away missions" but can communicate with his crew on the ship using a comms device to ask for hints, hack locked doors, give insights into the scene etc.
It's a mechanic that i think would really work in the setting of the game, and having it always on screen as a "button" plays up that it is a mechanic that could always be attempted. It's basically the payphone mechanic from Broken Sword but with more flexibility. If i can get it to work that is.
I manged to get an interface on screen, but i cant figure out how to link it to the NPC table... and even if I did figure that out, how would the dialogue work?
Would it be easier to just use the comm device as a standard inventory oject with a bunch of conditions?
Thanks in advance. This may be too complicated for an absolute beginner to set up, but maybe with some advice from seasoned devs i might be able to cobble something together!