First of all you need to be in Visionaire 4.1 or above.
Copy the scripts "ShaderToolKit" and "ShaderExclude" (to exclude fx on the interface) scripts to your project and the effects that you wish to use (also make sure that the 'definition script' is turned ON in the properties of the scripts).
Then change the last line of the script you want to use to the name of the object you want the effect on, for exemple in the 'Ripple2 FX' :
'Objects.Heart.ShaderSet = 1'
to something like this :
'Objects.SOMETHINGLIKETHIS.ShaderSet = 1
If you're adventurous, you can tweak the values of each FX in the ShaderToolKit script.