Simple Example Files

  • #1, z Mike Silverberg WirthTuesday, 07. February 2017, 13:05 hodinky 8 years ago
    Does anyone know where there may be some simple example files that demonstrate specific topics? ie: How to build a simple inventory, how to unlock a door with a key(object), or how to build a closeup puzzle.

    It seems these lessons are bundled in the working files offered on the website, but they are cumbersome. As a beginner, working with them individually would great.

    Thanks!

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  • #2, z afrlmeTuesday, 07. February 2017, 13:26 hodinky 8 years ago
    Sorry mate. We are a bit scattered here when it comes to documentation & tutorials. There's bits & bats all over the place.

    The only thing that is going to come close is Glenfx guide page, but be warned that it was created during the early versions of Visionaire Studio 3.x so it's a bit outdated & not everything works in the methods described in his guide.

    The door thing, like many other things are mostly condition based. In case of needing a key to open it, you would need an inventory system that the player can store the key in. You would then query on the door with a item used or dropped "key" (depending on how you setup your item interactions) to trigger some actions, one will most likely be the changing of a condition you've linked to the object & called something along the lines of "door_locked".

    You will have to be more specific about close-up puzzles as no one on here has really covered them. There's just the odd few examples (mostly puzzles that require Lua script), such as sliding puzzle, combination lock, etc.

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  • #3, z ke4Tuesday, 07. February 2017, 14:52 hodinky 8 years ago
    Check out this tutorials section. Maybe you would find somethig helpful there.
    https://wiki.visionaire-tracker.net/wiki/Tutorials

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  • #4, z juansirlinkTuesday, 07. February 2017, 15:00 hodinky 8 years ago
    I have my own tutorial written in Word, but in spanish. I wrote this to remember things while I'm working in my project. Soon I want to ampliate and translate the tutorial, but now I don't have much time...

    If you understand spanish language I can send you the word document.

    Bažant

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  • #5, z ArtNovaTuesday, 07. February 2017, 16:54 hodinky 8 years ago
    +1 for more official tutorials/examples/templates and maybe even offline help system.

    Bažant

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  • #6, z afrlmeTuesday, 07. February 2017, 20:00 hodinky 8 years ago
    +1 for more official tutorials/examples/templates and maybe even offline help system.
    I believe that is the idea behind the collaborative documentation thing Thomas plans on implementing into this website. It is supposed to have the option to export it as a pdf file - whether that's just the current page, category or the entire thing I have no clue.

    I still think it's better to wait until the Visionaire Studio 5.0 official is released before starting on any tutorials as it's buggy & subject to change between now & then. Some of the features are still being worked on from what I've heard & then there's the gui issues & bugs that Simon needs to sort out as well.

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  • #7, z darren-beckettTuesday, 07. February 2017, 23:58 hodinky 8 years ago
    These tutorials are useful:

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  • #8, z ArtNovaWednesday, 08. February 2017, 00:37 hodinky 8 years ago
    Yep, thanks, already completed it. Awesome course. So sad, author have no time to continue it.

    Bažant

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  • #9, z afrlmeWednesday, 08. February 2017, 01:04 hodinky 8 years ago
    Yep, thanks, already completed it. Awesome course. So sad, author have no time to continue it.
    I believe James (Redspark) plans on making some more tutorials sometime in the near future. At least that's what he told me a little while back. I think he's just waiting on a stable version of VS 5.

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  • #10, z ArtNovaWednesday, 08. February 2017, 01:34 hodinky 8 years ago
    I believe James (Redspark) plans on making some more tutorials sometime in the near future. At least that's what he told me a little while back. I think he's just waiting on a stable version of VS 5.
    It will be realy cool. Cant wait for V5 final release smile
    Btw, Andi Liddell didnt sad, how to hide verbcoin created it his tutorial. So, I decided to hide it after clicking Start button in my main menu, using 'show/hide interface' action, just before first scene loading.
    If this solution optimal, or maybe it may cause future problems like by using save/load system etc.
    What will be the most correct way to hide it and when?
    Thanks.

    Bažant

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  • #11, z afrlmeWednesday, 08. February 2017, 02:04 hodinky 8 years ago
    Typically you hide unwanted interfaces in the game tab in the launch game actions bit. Interface visible/hidden state should be written to the save files, so loading a game should remember the state of each interface at the time the save file was created/written.

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