No template, sorry. You shouldn't miss a tick for hiding subtitles if game also has a voice-overs. Maybe some list of all available game controls? In case the player is not sure what does what.
How would you do that? With the shader? Will that look good?
its an internal player lua command which controls the gamma:
SetWindowBrightness(int)
int = 0-100
I encountered a strange bug with setWindowBrightness() / getWindowBrightness() when I tried to use it for creating a brightness/contrast option for Midnight at the Celestial Palace. I ended up having to use the shaderLightness() function instead, but I think the brightness option ended up getting scrapped altogether for some reason or other (I think it was because it needed to be checked & declared at begin of each scene in case a save file was loaded as it reset back to default brightness) - was something along those lines anyway.
In regards to setWindowBrightness() for some reason the slider wouldn't go all the way to the left, it would glitch out around 20%. As for why, I couldn't find a reason as the conversion calculations were correct as I'd used them for volume settings.
@ Thomas: there's always my advanced menu template available, but it's a little old now (at least 2 years), so it contains out of date scripts & methods I no longer use. Since then Simon introduced Lua shorthand & multiple instances of mainLoop & so on.
https://www.dropbox.com/sh/594t03agkg18e06/AAC6L2GOFjn_hrLl4...P.S: I also provide freelance development/scripting if you are interested. Menu & config.ini seem to be the thing I am mostly asked to sort out, so I guess you could say it's kind of a speciality of mine.