Visionaire 5 Public Beta Test now live!

  • #300, z ke4Tuesday, 11. April 2017, 17:51 hodinky 8 years ago
    How does it look like with the release guys? smile

    Zabiják klíčů

    810 Posts


  • #301, z doroboTuesday, 11. April 2017, 18:30 hodinky 8 years ago

    Bažant

    46 Posts

  • #302, z LebosteinWednesday, 12. April 2017, 20:44 hodinky 8 years ago
    Na wo isses denn? Erst die Leute heiß machen und dann wird es wieder still? Kann man vor Ostern noch mit dem Release rechnen?

    Zabiják klíčů

    621 Posts

  • #303, z marvelWednesday, 12. April 2017, 21:13 hodinky 8 years ago
    Wir sind auf der Zielgeraden. Auto-Update geht, Plattform Download geht... aber vor Ostern wirds wohl nicht sein. wink

    Zabiják klíčů

    599 Posts

  • #304, z marvelThursday, 13. April 2017, 13:44 hodinky 8 years ago
    We decided that we make a pre-release today. It will come with export functions for PC and MAC, but without export for mobile platforms. Export for mobile platforms will come shortly.

    We added an automatic update service that will keep your Visionaire 5 Studio up to date. 

    Zabiják klíčů

    599 Posts

  • #305, z afrlmeThursday, 13. April 2017, 13:53 hodinky 8 years ago
    We decided that we make a pre-release today. It will come with export functions for PC and MAC, but without export for mobile platforms. Export for mobile platforms will come shortly.

    We added an automatic update service that will keep your Visionaire 5 Studio up to date. 
    Nice one mate. smile

    Imperátor

    7285 Posts

  • #306, z afrlmeThursday, 13. April 2017, 14:23 hodinky 8 years ago
    The new 3d model/skeletal animation gui is much more smooth and robust than the previous one.

    I get a weird artifact issue with Spine animations though, you can see clearly in my screenshots. Is this known and/or getting fixed or there is something wrong from my part?

    The early pre-release is fantastic news by the way! Keep up the good work smile
    I think Spine animations are a bit broken in 5.0 beta. Having said that, I get weird artifacts like that with webp animations if I convert png to webp lossy format rather than lossless format.

    Imperátor

    7285 Posts

  • #307, z loro-gamesThursday, 13. April 2017, 14:31 hodinky 8 years ago
    Great news! 

    Bažant

    64 Posts

  • #308, z F_KalThursday, 13. April 2017, 14:42 hodinky 8 years ago
    wow! cool news!!!

    Fanoušek fóra

    107 Posts

  • #309, z SimonSThursday, 13. April 2017, 15:32 hodinky 8 years ago
    @alexchorvust: You need to premultiply the alpha channel.

    Kapitán

    1582 Posts

  • #310, z sebastianThursday, 13. April 2017, 16:22 hodinky 8 years ago
    also pre release fir mac or just Windows? :o

    Kapitán

    2346 Posts