It is working well! I am using it.1-) I tried keyboard ctrl script, but it doesnt work. I deleted the waypoints and tried with borders only, and still didnt work.
Alright. Please think about to play the movie within your start action. But we will see to it!Note: All my interfaces are hidden within the Start Action script, but it seems the intro movie plays before they're hidden. This is different behaviour than v4.2.
The new script Simon posted here doesnt work for me. I've tried the old script from Simon for walking with keyboard which is here -> http://www.visionaire-studio.net/forum/thread/visionaire-stu... .... Then I can control the character with arrow keys but when he walks its stucks sometimes and when ever character walks always strange sounds coming.Arg, frustrating... I hope you can fix it.
Maybe it doesn't work so well with 3D characters?The new script Simon posted here doesnt work for me. I've tried the old script from Simon for walking with keyboard which is here -> http://www.visionaire-studio.net/forum/thread/visionaire-stu... .... Then I can control the character with arrow keys but when he walks its stucks sometimes and when ever character walks always strange sounds coming.Arg, frustrating... I hope you can fix it.
The new script is working for me, it is even better, I can move the hero more easily in diagonal.
I think the problem is not in the script, there has to be something else in your setting. I'm afraid I can't help more, but good luck.
Great!!! It seems works perfect at the moment . CPU high usage solved.Run on current scene is amazing .Smooth scroll camera , Lua editor ,..... all of them is nice.
Thanks so much for this big update.
First question : What is 'turn animations' in character tab ? Is it turn before walking?
If it's yes , how is it work?
by TinTin - 02 feb '17 09:19First question : What is 'turn animations' in character tab ? Is it turn before walking?Having a quick look over it, I believe it's a very simple animated option. You create the rotation yourself as an animation - one per start & end direction - then you use the 2 compass in the properties tab to determine the start direction & end direction. I assume you need to create an animation to work for each potential start & end direction, but might be able to get away with only determining for the main up down left right animations for both directions, but without testing I have no clue. I do believe animation is the best approach to creating a more natural looking character rotation than simply rotating a single frame of the character like in the rotation scripts that have been shared in the past.
If it's yes , how is it work?