The pc does it for me. I can write dummy threads
But it was my mistake to test some settings with a Dualcore
Professionals use renderfarms or have an own one in the cellar...
To stick ten second-hand i3 together with a net-renderer isn't so much expensive you might think. But in my case I can't use a net because hair dynamics are built from frame to frame, so if f.e. three working stations make a frame every minute each the movement of hair won't fit. If you want to use a net, you have to "bake" the whole animation into a cache first, but this procedure takes as long as rendering
For games this is "overdressed". I'm testing some underwater movements with hair.
For drawing an old school cell cartoon you have to draw EVERY frame (today the computer is the "inbetweener", well) so 3D rendering is a night job. I don't think it's boring...
For using the frames as a drawing background you don't need this quality.