Designing my 2D First Person Game!

  • #10, z NigecMonday, 17. July 2017, 16:35 hodinky 7 years ago
    1st person you just need empty character then its pretty much the same as any other game
    I don't use the command system, I usually just use the cursor enter or leave events to control the cursor graphic..

    This is a simple 1st person piano..
    https://www.dropbox.com/s/7lboegee7imv3ow/keyboard1.zip?dl=0
    don't use V5.. I think the sound files are mp3  only a few keys work.. probably needs v3.7... aggghhh

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  • #11, z afrlmeMonday, 17. July 2017, 16:46 hodinky 7 years ago
    Thing is, you don't actually need the empty character to be on the current scene. As long as the character is active you can access & use the inventory system as long as you only use immediate action events, so no need to bother setting the character to each scene as you don't need them for talking either seeing as you can use display narration text or display object text action parts instead of display text action parts.

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  • #12, z NigecMonday, 17. July 2017, 16:58 hodinky 7 years ago
    games used to crash or fail to load if the character wasn't set in the first room, I didn't realise it had changed smile
    I fixed the crash in the keyboard thingy


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  • #13, z afrlmeMonday, 17. July 2017, 17:31 hodinky 7 years ago
    games used to crash or fail to load if the character wasn't set in the first room, I didn't realise it had changed smile
    I fixed the crash in the keyboard thingy


    Not sure about that.

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  • #14, z MachtnixMonday, 17. July 2017, 18:13 hodinky 7 years ago
    1st person you just need empty character then its pretty much the same as any other game
    Yes, it is, with fixed stages and directions. But: in some first person games I can rotate before entering the way (Myst IV Revelation, Amerzone, Schizm) - and that's very, very complicated. I have to create a panorama scene first and then I have to program a lot of code to start the picture scroll left or right by pressing and hold the mouse button. Maybe I can scroll the 360° stage by clicking on the left or right side of the screen. I have to "close" the rotation to make it infinite (go back to the first point or s.th. else). In any case it's not possible that the hot spot (to enter) rotates also. I think it's really a job for Unity.

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  • #15, z NigecMonday, 17. July 2017, 18:31 hodinky 7 years ago
    I did a Zeppelin template that  turned like Myst.. I could  probably do a simpler version now
    A proper 360 turn would be awesome,  even Marvel was interested about it a few years ago but it never got an answer beyond "it can be done by script" but no one stept up roll


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  • #16, z sebastianMonday, 17. July 2017, 18:36 hodinky 7 years ago
    the turn wouldn't be the problem. 

    Just use an animation where you lock the frames to display a specific view depending on the mouse cursor coordinates ...Gets a bit laggy if using high resolution frame graphics though... 


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  • #17, z MachtnixMonday, 17. July 2017, 18:43 hodinky 7 years ago
    I did a Zeppelin template that  turned like Myst.. I could  probably do a simpler version now
    A proper 360 turn would be awesome,  even Marvel was interested about it a few years ago but it never got an answer beyond "it can be done by script" but no one stept up roll
    Some months ago I wanted to look at this amazing zeppelin thing but the link was dead. I will have a new look.

    My problem is: i'm a BAD programmer. Maybe I can think about a algorithm or a solution way, but I can't never script this my way wink wink

    Scolling a panorama picture left or right by clicking the mouse doesn't seem very complicated.
    You need a tool to make a panorama one. Lua-script: You have to scroll the action areas / hotspots either. You have to jump to the start-point at the end of the rotation. That's all possible with Visionaire (all actions and objects are there I think), but it's a lot of scripting I can't stand.

    Btw: I don't need a character on the stage. It is enough to create one and forget it. I don't use a character for my pipe game.

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  • #18, z NigecMonday, 17. July 2017, 18:45 hodinky 7 years ago
    @Sebastian
    interacting is the problem as you need to turn hotspots on and off as it turns, this is what made my attempt tedious to do

    here's zep
    https://www.dropbox.com/s/3h18u3dcqaevyse/VisionaireStudio-Z...

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  • #19, z MachtnixMonday, 17. July 2017, 18:52 hodinky 7 years ago
    My idea was to move the areas too. I don't know if it's possible. Action areas are not scriptable, aren't they? Animations are (AnimationCurrentPosition). So you maybe have to use invisible animations or objects (with ObjectOffset) to click on instead. One problem, two ideas smile

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  • #20, z afrlmeMonday, 17. July 2017, 20:16 hodinky 7 years ago
    Back when you made that Nige, move object to & the offset action parts didn't exist. Even with those it would probably still be a pain in the arse to get right.

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