sounds great smileIt just a simple, to visibility / color / fade time
will it be a fadein/fadeout AP with timings?
something special here (fade type) ?
I do, however now need a way of fading the screen to black, doing an action, then fading it back, so I guess the shader toolkit is the way to go.Either that or you could create a scene consisting of a black background and change to that scene and back (and setting an fading effect action part).
game.CurrentScene:to(3000, {SceneBrightness = 0}) -- fade current scene to black over 3 seconds
game.CurrentScene:to(3000, {SceneBrightness = 0}) -- fade current scene to black over 3 seconds