Escape - The Cellar released

  • #10, z minibigsFriday, 28. July 2017, 15:47 hodinky 7 years ago
    I haven't managed to get the juice in the bag yet. It just says something about not being able to work the press, so I assume I need something to get it to twist, but I'm having difficulty locating things - pixel hunting in this day & age (aisus!).
    The press needs lubricating ... try other items with the stick.

    I tried to design it specifically to avoid pixel hunting,  as it's one of my pet adventure game hates.
    I would much rather try to rely on providing a logical solution.

    I think next time I will concentrate more on giving valid reasons why other solutions will not work ... i.e. explain why the screwdriver can't be used to force the doorlock, or why the bag is too flimsy to push under the door, etc.

    I've included a download link for a text file containing the solution.



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  • #11, z afrlmeFriday, 28. July 2017, 16:08 hodinky 7 years ago
    Cheers mate.

    By the way, there's a hotspot system built into VS that allows you to add hotspot animations to scene objects that you can assign to keyboard keys or interface buttons.

    Check out my tutorial here.

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  • #12, z minibigsFriday, 28. July 2017, 21:00 hodinky 7 years ago
    Excellent stuff ... thanks for the nudge re hotspot animations, I can see myself using them at lot.

    I'm also thinking about alternative storylines with different ending consequences as possibilites, as a way of keeping things a bit more logical seeming.

    Cheers,
    minibigs

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  • #13, z minibigsFriday, 28. July 2017, 21:11 hodinky 7 years ago
    I meant to ask for this to be added to my list of games sometime please. with the http://minibigs.co.uk/installers/Escape - The Cellar.zip link.

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  • #14, z afrlmeFriday, 28. July 2017, 21:53 hodinky 7 years ago
    I meant to ask for this to be added to my list of games sometime please. with the http://minibigs.co.uk/installers/Escape - The Cellar.zip link.
    Sure, I'll add it to the list in a little bit.

    Quick note: you really should avoid whitespace when it comes to the internet for paths & filenames. Either join all words up. Separate new words by using a capital letter for first letter of each new word or join words together with _underscores or -dashes.

    Examples...
    1. http://minibigs.co.uk/installers/Escape-TheCellar.zip
    2. http://minibigs.co.uk/installers/escape-thecellar.zip
    3. http://minibigs.co.uk/installers/Escape-The-Cellar.zip
    4. http://minibigs.co.uk/installers/Escape-The_Cellar.zip


    Makes it much easier to copy/paste links into websites as autoparsers don't understand the whitespace should be included.

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  • #15, z NigecSaturday, 29. July 2017, 10:44 hodinky 7 years ago
    I used to work in the motor trade so all I'd need is the screwdriver lol
    I doubt I could of figured it out without cheating <blush>

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  • #16, z afrlmeSaturday, 29. July 2017, 13:08 hodinky 7 years ago
    I think I'd have just used the screwdriver to force the lock on the door or booted it open - in real life that is.

    Point & click adventure game logic has always been really strange. Some developers (well, puzzle designers at least) seem to really like making the player go way out of their way to solve a puzzle - even when the player had something in their inventory already that they could have just as easily have used. One thing I would really like to see more of in p+c games is multiple solutions for various puzzles rather than the developers own logic as developers logic rarely makes sense to those of us playing a game that had no hand in creating said game. ALLD is no different, as Marian likes to employ developers logic too. Aisus.

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  • #17, z NigecSaturday, 29. July 2017, 19:08 hodinky 7 years ago
    ALLD is a little bit different, its an alien world so its easier to bend the rules.

    The Cellar is a bigger challenge, I think the guide should of been a quest in the game, I was a bit half assed trying because I knew the guide was there.. I will take the easy route if its offered on a plate lol

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  • #18, z minibigsSaturday, 29. July 2017, 20:31 hodinky 7 years ago
    AFRLme

    Quick note: you really should avoid whitespace when it comes to the internet for paths & filenames.
    Point taken on board for next time I ship / update a game.

    Multiple puzzle solutions is an interesting concept.

    Personally I like reusing items in my games to solve multiple different puzzles.
    A good example is in my Minecraft Tribute game when a space hopper is used in 9 different situations in 5 different ways.
    I do find games annoying when items can only be used to solve a  particuar puzzle then become useless.

    Looking back to the Cellar game, I can see now how things look different from the game players point of view as opposed to my developers limited perspective. I'm guilty of a bit of tunnel vision I think.

    My plan was / is to come up with a series of "escape" games, each one a self contained scene & with a different overall type of puzzle / method of solving. The one for The Cellar being at it's root the idea of freezing something to make it useful.
    I think I possibly fixated too much on exploring that theme to the detriment of the overall structure / logic of the solution.
    Nigec

    The Cellar is a bigger challenge, I think the guide should of been a quest in the game, I was a bit half assed trying because I knew the guide was there.. I will take the easy route if its offered on a plate lol
    Interesting idea. I can't see how I could have fitted a quest in in this particular game, but something I might explore further in the future.

    I'm never sure if providing a solution is the right thing to do or not.

    At the end of the day I haven't tested it scientifically, but my experience is that I get roughly half again as many downloads for a game when I provide a walkthrough / solution.

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  • #19, z afrlmeSaturday, 29. July 2017, 21:40 hodinky 7 years ago
    At the end of the day...

    Why? Why? Why? did you have to go there? roll

    https://www.youtube.com/watch?v=Q1jZwwUqvGk

    & one without the music.

    https://www.youtube.com/watch?v=tr36XDC6hmA

    The Jeremy Kyle generation > making one be ashamed to be British.

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  • #20, z minibigsSunday, 30. July 2017, 02:52 hodinky 7 years ago
    Arrgggggghhhhhhhhhh ...  I plead guilty and throw myself on the mercy of the court.

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