AFRLme
Quick note: you really should avoid whitespace when it comes to the internet for paths & filenames.
Point taken on board for next time I ship / update a game.
Multiple puzzle solutions is an interesting concept.
Personally I like reusing items in my games to solve multiple different puzzles.
A good example is in my Minecraft Tribute game when a space hopper is used in 9 different situations in 5 different ways.
I do find games annoying when items can only be used to solve a particuar puzzle then become useless.
Looking back to the Cellar game, I can see now how things look different from the game players point of view as opposed to my developers limited perspective. I'm guilty of a bit of tunnel vision I think.
My plan was / is to come up with a series of "escape" games, each one a self contained scene & with a different overall type of puzzle / method of solving. The one for The Cellar being at it's root the idea of freezing something to make it useful.
I think I possibly fixated too much on exploring that theme to the detriment of the overall structure / logic of the solution.
Nigec
The Cellar is a bigger challenge, I think the guide should of been a quest in the game, I was a bit half assed trying because I knew the guide was there.. I will take the easy route if its offered on a plate lol
Interesting idea. I can't see how I could have fitted a quest in in this particular game, but something I might explore further in the future.
I'm never sure if providing a solution is the right thing to do or not.
At the end of the day I haven't tested it scientifically, but my experience is that I get roughly half again as many downloads for a game when I provide a walkthrough / solution.